Blade and Soul: A Glimpse

There has been a ton of buzz around the upcoming NCSoft Blade and Soul, especially since it’s an MMO-based action game, rich with martial art history.  The model is arguably unconventional, but if you don’t live in Asia, you probably don’t get to hear or see much of it.

NCSoft’s recent press event, announcing Blade and Soul’s availability in the Chinese market, gave the folks at an opportunity to translate some of the questions between the devs and the Chinese media.  Here’s a brief look:

On the Qing Gong system (walking on water, etc.):

After learning this skill, players will be able to scale walls by moving at a fast speed. Every race in the game will be able to access this skill, but it is limited by level. We will be implementing more functions to this feature in the future, including the casting of skills when using Qing Gong in the air to add a new dimension of combat to the game and make players feel like they are real martial arts pugilists as well.

On solo play versus group play:

While Blade & Soul does indeed focus on individual character’s growth more, we have also noticed the need for community bonding within the game. We are hence implementing more group quests, which are impossible to complete alone, for players to party up and promote more community interaction. Blade & Soul does not have the typical healer or tank classes, hence players will need to make the effort to coordinate themselves into an effective party. As there is no traditional healing class, players in a party regain their health through the skill, Meditation. If more people within a party meditates together, the health points regeneration will be faster.

Check out this teaser for a closer look at Blade and Soul.

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